![]() ![]() There is no need to worry about suddenly not being able to find or access certain functionalities of the media player because everything is still laid out neatly. The familiarity gives its users an easy time to adjust to the new additions and minor tweaks. Recommended, but not a Top Dog.One of the good things about iTunes is that despite its many changes with each update, the interface never really strays much from its original design. The game doesn't break any new ground, but it is still a fun little game that will keep you occupied if you think Lode Runner is too easy. ![]() If you have played Lode Runner, Apple Panic won't feel any different except for the higher difficulty level, mostly as a result of time constraints and precise-to-the-pixel digging requirement. Each level has a different layout, but always have five platforms you can dig, and five different columns you can use ladders to climb. To make matters worse, you have a tight time limit to kill all the monsters on each level, and you can be killed at monsters' touch. You earn extra points if you drop one monster on top of another. Monsters on early levels are orange blobs that are easy to kill, but in later levels, you have to deal with green butterflies that require a hole directly beneath them, and purple ones that require three holes (vertically lined up, of course) underneath to trap. ![]() Once monsters fall in the hole, you must hit them on the head to kill them, otherwise they will bounce back up with vengeance. In Apple Panic, your goal is to dig holes (or fill them up again) to trick monsters to fall in. It is also the first PC game designed by Olaf Lubeck, who would later become famous as the brains behind Frogger. Apple Panic is a very early Lode Runner-style platformer that is not as good as that classic, but merits mention as one of the first platformers made for PC. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |