![]() Have fun.“Apple iOS 15.6.1 is an important update,” says independent security researcher Sean Wright. I have also made apps for Wolfenstein 3-D, DOOM, DOOM II and Final DOOM, Quake, Quake II, Return to Castle Wolfenstein and DOOM 3. Video of Quake III: Arena running on an Apple TV Video of Quake III: Arena running on an iPhone X The original, GLKit-based version is available on the legacy branch. ![]() I have now modified the code to use SDL for iOS, employing OpenGL ES work from Zack Middleton. Code to query servers came from Q3ServerBrowser on GitHub by Andrea Giavatto. Quake font DpQuake by Dead Pete available here. On-screen joystick code came from this repo by Brad Howe. This repo was based on the code from Beben III by Ronny Stiftel (more info here), ultimately derived from ioquake3. You can read a lengthy blog article on how I did all this here. The folders will be blue if you've done it right: You will need to drag your directories into the project and select "Create Folder References" and add them to both the Quake3-iOS and Quake-tvOS targets. You can grab the whole thing with expansions on GOG or Steam. You will need to provide your own copies of the baseq3 directory from an existing instalation of Quake III: Arena. This commit does not need any placeholder resources as it is not an update of an existing id Software port.
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